Shuriken – World Particle Collision
With Unity 4.0 we are adding support for world particle collsion detection. It’s quite awesome and very fast. We spent a lot of time optimizing world particle collisions and also did more than a few...
View ArticleIterative baking of Occlusion and NavMeshes
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn’t it be cool if the navmesh and occlusion data was just...
View ArticleGlobal Illumination in Unity 5
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps since Unity 3.0, but since then a lot of progress has been...
View ArticleGorgeous Arch-Viz in Unity 5
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett aka @heliosdoublesix built this gorgeous architectural...
View ArticleAwesome Realtime GI on desktops and consoles
We’ve teamed up with Alex Lovett again and built The Courtyard, a demo that puts the Precomputed Realtime GI features in Unity 5 to good use. He previously built the Shrine Arch-viz demo. This time,...
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